← Últimos Posts del Blog

🎵 Podcast en Spotify

In the contemporary economic landscape, marked by volatility and accelerated product life cycles, an organization's capacity to continuously create customer value is paramount for survival. Alarming statistics indicate that the vast majority (around seven out of ten) of new products and services fail, not due to technical incompetence, but because of the absence of a real market need—the phenomenon of building solutions based on "gut feeling" for problems no one has. Value Proposition Design (VPD), as conceived by Alexander Osterwalder and co-authors, transcends mere management theory, establishing itself as an operational handbook focused on mitigating this innovation risk. The core tool of VPD, the Value Proposition Canvas (VPC), functions as a "zoom in" on the two most critical blocks of the Business Model Canvas (BMC): the Customer Segment and the Value Proposition.

The Strategyzer methodology inverts the traditional "build and then sell" logic, requiring that the starting point of any successful proposal is the detailed mapping of the customer's psyche. The right side of the Canvas, the Customer Profile (the Circle), is dedicated to this phenomenological exploration. This profile is structured around three components: Jobs, Pains, and Gains. Pains describe everything that annoys, frustrates, or prevents the customer from performing a task. It is imperative to describe Pains with specificity and severity, categorizing them into undesired results, obstacles (what prevents the start of the task), and Risks (what could go wrong). Focusing on Pains classified as "Extreme" is the fastest route to market relevance.

The concept of Customer Jobs, inspired by the Jobs to be Done (JTBD) theory, is the methodology’s cornerstone. A job is what the customer is trying to accomplish in their life or work, but the VPC analysis expands this dimension beyond mere functionality. Jobs are categorized into Functional (the practical problem to solve), Social (how the customer wants to be perceived), and Emotional (the desired internal state, such as security or pleasure). The depth of analysis in social and emotional jobs often differentiates commoditized products from luxury or cult brands, as the latter solve intangible problems of status and feeling.

Having mapped the need (the Circle), the focus shifts to the Value Map (the Square), where the organization defines how it will create value, maintaining a logical symmetry. The inventory of offerings is listed in Products and Services (which can be Physical, Intangible, Digital, or Financial). The solution architecture is divided into Pain Relievers, which explicitly detail how the offerings eliminate or reduce the mapped Pains, and Gain Creators, which explain how the benefits (Gains) that the customer expects or desires are produced. Effective VPD advises a Strategy of Focus: choosing a few critical Pains and resolving them "Extremely Well," rather than attempting to be mediocre at everything.

The ultimate goal of the methodology is achieving "Fit," the point where customers become enthusiastic about the proposition. VPD defines "Fit" as an evolutionary process of three stages: first, Problem-Solution Fit, where the existence of the problem and the logic of the solution are validated on paper through interviews and low-fidelity prototypes. Next, Product-Market Fit, the moment of traction, where it is proven that the product is creating value, and customers are buying and recommending it, usually validated through MVPs and retention rates. Finally, Business Model Fit, ensuring that the value proposition is integrated into a model that generates enough revenue to cover costs and is scalable, preventing bankruptcy due to profitability issues, even with a successful product.

The Strategyzer philosophy demands a transition from static planning to evidence-based design and scientific iteration. Validation is rigorously structured through the use of the Test Card and the Learning Card. The Test Card forces the team to formulate a clear hypothesis ("We believe that..."), the testing method ("To verify this, we will..."), and the success criterion ("We are right if..."). The Learning Card closes the feedback loop, converting real observations (data) into actionable insights to modify the offering.

To reduce uncertainty, the methodology offers an Experiment Library. The choice of experiment must be proportional to the level of uncertainty. Low-evidence experiments (Discovery Interviews) are used to discard bad ideas quickly, while high-evidence experiments, such as the Wizard of Oz (manual simulation of an automated service) or Pre-Sales/Crowdfunding (maximum proof of willingness to pay), are used to refine the solution and secure capital.

The strength of the VPC lies in its systemic integration with the BMC. The specifics of the Customer Profile directly influence other blocks of the business model: perceived value (Gains) dictates Revenue Streams and pricing, while customer pains guide the selection of Channels (e.g., the pain of "lack of time" requires digital and automated channels). The delivery of Pain Relievers and Gain Creators requires the precise definition of the BMC's Backstage, including the Key Activities and Key Resources necessary to sustain the value promise, ensuring Viability (the Business Model Fit). VPD, therefore, transforms innovation from an intuitive risk into a manageable, measurable, and repeatable process.